![]() Something that would capture the glory of working at the home of George Star Wars' Lucas. LucasFilm was fresh from the success of transforming the third Indiana Jones film into a point 'n' click adventure and was looking for a fresh idea. Monkey Island began life in the fertile mind of legendary game designer Ron Gilbert, allegedly following a visit to Disney's Pirates of the Caribbean theme park when younger where he wanted to get out of the ride and play in the ships. But he never writes, and nobody ever wants to hear about my prize collection of antique hose nozzles. Of course, within the games industry plenty of people are familiar with it, and I suppose that's sort of like how I imagine it would feel to be, say, one of Doctor Seuss's parents - proud of our boy, yes. A true gaming legend.Ī legend? Fortunately for the health of my inflatable ego, the reality is that hardly anyone I run across in the course of my day-to-day life has even heard of Monkey Island," says its co-creator Dave Grossman, with typical self-deprecating humor (spelt that way because he's American). But when it comes to comedy pointing 'n' clicking, one series towers above the others like a King Kong to the rest of the industry's Fay Wray - The Secret Of Monkey Island. Games such as Maniac Mansion, Day Of The Tentacle, Zak McKracken, Grim Fandango, Sam And Max and the Indiana Jones adventures. None more so than the adventure titles so regularly chucked out of the fabled Skywalker Ranch - home of LucasArts (nee LucasFilm). Just funny in that plain, ordinary, knockabout, laugh-out-loud funny kind of way. Not funny in that knowing, eyebrow-raised, ironic, ooh-aren't-we-clever-and-oh-so-self-referential way that infests so many of today's games. ![]() How appropriate, you fight like a cow! says Guybrush Threepwood From: Insult Sword Fighting, The Secret of Monkey Island Games used to be funny. "You Fight like a dairy farmer," says the Pirate.
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